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Date: Tue, 16 Apr 1996 12:07:52 -0700
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From: Christian Aubert <chris@megatoon.com>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: LW 5.0 features. Texture maps
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Status: RO
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> >Having the option of having the image tile and flip (a la softimage),
> >and rotate images would also be welcome.
> >
> Image tiling is there now, as for flipping an image, use negative numbers
> for x, y or z in the "Image size" box, depending on which axis you're mapping.
Say you got a texture that looks like this:
AB
CD
And you to to have it tile as:
AB BA AB BA
CD DC DC CD
CD DC DC CD
AB BA AB BA
The only way to do this right now is with 4 different surface names. Now
say that your product (in my case a real-time 3d game) makes heavy use
of flipping in such a way, and you've got hundreds of surface just
because LW doesn't support tiling and flipping with only one surface.